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-rw-r--r--d24/Cargo.toml7
-rw-r--r--d24/input.txt39
-rw-r--r--d24/src/main.rs146
3 files changed, 192 insertions, 0 deletions
diff --git a/d24/Cargo.toml b/d24/Cargo.toml
new file mode 100644
index 0000000..800c124
--- /dev/null
+++ b/d24/Cargo.toml
@@ -0,0 +1,7 @@
+[package]
+name = "d24"
+version = "0.1.0"
+edition = "2021"
+
+[dependencies]
+itertools = "0.10.5"
diff --git a/d24/input.txt b/d24/input.txt
new file mode 100644
index 0000000..6fcc4f5
--- /dev/null
+++ b/d24/input.txt
@@ -0,0 +1,39 @@
+#####################################################################################################################################################################################
+#.....#.#.....#.#.#...#.....#.#.#.#.....#3......#...........#.#.....#.....#.............#.#...#...#.....#...#.........#.#...............#.....#.....#.........................#.....#
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+###.#.###.#############.#.###.###.#.###.#.#.#.#.#.#.#.#.###.#####.#.#.#.#.#.#####.###.#.#.#.#.###.#.#.#.#.#.###.#.#.###.#.#.#.###.###.#.#.###.#.#.#.#.#.#.#####.#.#.#.#.#.#.###.#.###
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+###.#.#.#.#.#########.#.#.#.#.#.#####.#.#######.#.###.#.#.#.###.###.#.#.#.#.#.###.#.#.###.#.#####.#.###########.#.#.#####.#####.#####.#####.#.#.#.#.#.#.#####.#.#.#########.#.###.#.#
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+#.###.#.###.###.###.#.#.###.###.#####.###.#.#.###.#####.###.#.###.#.#.#.#.#.#.#.#.#####.#.#.#####.#######.#.###.#.#.#####.#####.#.#.#.###.#.#.#.#.#####.#.#.###.#####.#.#.#.#.#.#.#.#
+#.#...#.#...#.#.....#.#.......#...#.....#...#...#...#...#.#.....#...#.#...#...#...#.#.............#.............#.#...#.............#.#.....#.....#.......#.#.#.#.........#...#...#.#
+#####################################################################################################################################################################################
diff --git a/d24/src/main.rs b/d24/src/main.rs
new file mode 100644
index 0000000..a43866b
--- /dev/null
+++ b/d24/src/main.rs
@@ -0,0 +1,146 @@
+use std::collections::VecDeque;
+use std::fs;
+
+use itertools::Itertools;
+
+fn to_grid(lines: Vec<&str>) -> Vec<Vec<char>> {
+ let mut grid: Vec<Vec<char>> = Vec::new();
+
+ for line in lines {
+ let mut row = Vec::new();
+ for ch in line.chars() {
+ row.push(ch);
+ }
+ grid.push(row);
+ }
+
+ grid
+}
+
+fn find_goals(grid: &Vec<Vec<char>>) -> Vec<(usize, usize)> {
+ let mut result = Vec::new();
+
+ // The goal locations are represented by digits in the grid
+ for (y, row) in grid.iter().enumerate() {
+ for (x, ch) in row.iter().enumerate() {
+ if ch.is_ascii_digit() {
+ result.push((x, y));
+ }
+ }
+ }
+
+ result
+}
+
+fn goal_distances(grid: &Vec<Vec<char>>, goals: &Vec<(usize, usize)>) -> Vec<Vec<usize>> {
+ let mut dists = Vec::new();
+ for _i in 0..goals.len() {
+ dists.push([0].repeat(goals.len()));
+ }
+
+ // For each goal location, find the distance to each other goal
+ for (i, &g) in goals.iter().enumerate() {
+ let mut visited = vec![g];
+ let mut queue = VecDeque::from([(g, 0)]);
+
+ // Do a breadth-first search to find the shortest paths
+ while queue.len() > 0 {
+ let (loc, depth) = queue.pop_front().unwrap();
+
+ // Have we reached another goal? If so, which one?
+ let oj = goals.iter().position(|&xy| xy == loc);
+ if oj.is_some() {
+ let j = oj.unwrap();
+ dists[i][j] = depth;
+ }
+
+ // Which adjacent locations are accessible?
+ let mut adjs = Vec::new();
+ let u = (loc.0, loc.1 - 1); // up
+ let d = (loc.0, loc.1 + 1); // down
+ let l = (loc.0 - 1, loc.1); // left
+ let r = (loc.0 + 1, loc.1); // right
+ if grid[u.1][u.0] != '#' {
+ adjs.push(u);
+ }
+ if grid[d.1][d.0] != '#' {
+ adjs.push(d);
+ }
+ if grid[l.1][l.0] != '#' {
+ adjs.push(l);
+ }
+ if grid[r.1][r.0] != '#' {
+ adjs.push(r);
+ }
+
+ // Standard breadth-first search stuff
+ for adj in adjs {
+ if !visited.contains(&adj) {
+ visited.push(adj);
+ queue.push_back((adj, depth + 1));
+ }
+ }
+ }
+ }
+
+ dists
+}
+
+fn solve_puzzle(grid: &Vec<Vec<char>>, go_back: bool) -> usize {
+ let goals = find_goals(&grid);
+ let dists = goal_distances(&grid, &goals);
+
+ // This is the travelling salesman problem, so we must try all paths.
+ // We just brute-force the total distance for every order of the goals,
+ // and only keep the result if the path started at "0" as it should.
+ let mut shortest = 13371337;
+ for p in (0..goals.len()).permutations(goals.len()) {
+ let mut total = 0;
+ for i in 1..p.len() {
+ total += dists[p[i - 1]][p[i]];
+ }
+ // Part 2: go back to the start too
+ if go_back {
+ total += dists[p[p.len() - 1]][p[0]];
+ }
+
+ // Is this the shortest path we've seen that start at "0"?
+ let first = goals[p[0]];
+ if grid[first.1][first.0] == '0' && total < shortest {
+ shortest = total;
+ }
+ }
+
+ shortest
+}
+
+fn main() {
+ // Read layout from input text file
+ let input = fs::read_to_string("input.txt").unwrap();
+ let lines = input.lines().collect();
+ let grid = to_grid(lines);
+
+ // Part 1 gives 430 for me
+ println!("Part 1 solution: {}", solve_puzzle(&grid, false));
+
+ // Part 2 gives 700 for me
+ println!("Part 2 solution: {}", solve_puzzle(&grid, true));
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn part1_example1() {
+ let lines = vec![
+ "###########",
+ "#0.1.....2#",
+ "#.#######.#",
+ "#4.......3#",
+ "###########",
+ ];
+ let grid = to_grid(lines);
+ assert_eq!(solve_puzzle(&grid, false), 14);
+ }
+}